4/11/2023 0 Comments Firestream one touch![]() Others, like the assortment of Minecraft-"inspired" survival sims that barely function, are less welcome. But from Valve's perspective, with Steam in its current state, what else can you do?Īs Steam has welcomed walking simulators, it's also thrown open its doors to other smaller projects. ![]() If I were Campo Santo, I'd be upset about the situation - as Ng's post explains, if money is refunded, then her and her colleagues' years of hard work in uncertain conditions would have amounted to nothing. In the process, it opened up a way for players to buy a game, bleed it dry, and then yank the money out of the hand of the people who just gave them a movie's worth of entertainment for the price of a movie ticket. Last year, Valve's service adopted a no-questions-asked policy for anyone that wanted to return a game, as long as they claimed their cash back within 14 days, and hadn't played more than two hours of the game in question. But as well as a blessing, the logistics of selling a PC game through Steam is also a curse. Smaller games can be made quicker, enjoyed faster, and sold cheaper. These independent groups - often veterans of the mainstream games industry - can afford to take risks with their subject matter, telling smaller stories that wouldn't ever be supported by major publishers in games that last just a few hours. All are quiet and considered games with heavy focuses on dialogue, exploration, and story, and the majority are made by small development teams. Artist Jane Ng made a case for her game in a reply to Undercover's Fish's post, laying out the difficulties of independent development, explaining how a small team turned down better-paying jobs at major studios to work in a tiny office, and took a leap of faith to make a game that had "the potential to be something special."įirewatch is part of a growing genre of walking simulators that includes Gone Home, Dear Esther, and Everybody's Gone to the Rapture. Undercover Fish wasn't the only PC player who questioned whether to get their money back, but their message elicited a response from one of Campo Santo's staffers. While Firewatch has been critically lauded, a number of tweets, forum posts, and reviews on the game's Steam page directly reference its length as a reason to claim a refund. Undercover Fish enjoyed Firewatch but still wanted a refund But despite these positive points, Undercover Fish was troubled by the fact the game "only" lasted 2 to 3 hours, coming to the conclusion that there was "so much more" they could have purchased with the $18 the game costs. ![]() In the post, Undercover Fish admitted that they enjoyed the game "way more than a healthy amount," admiring its "awesome narration and storytelling," and praised Campo Santo's staff for interacting with players through various channels. Presumably that second approach was one taken by Firewatch player Undercover Fish, who posted on the game's forums shortly after finishing it, pondering whether to request a refund on PC download platform Steam. More impatient players could finish it in two, skipping the conversations you're meant to be listening to, and sprinting through the pastel-colored wilderness you should be luxuriating in. Firewatch, a first-person story-based video game developed by Campo Santo and released this month, takes about four hours to finish if you adopt a leisurely pace. ![]()
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